![]() However, it only updated its support page this week with details of the patch. Now here’s for the really confusing bit-Apple issued the iOS 16.1.2 update a couple of weeks ago, fixing the very same issue. Apple says on its support page that it “is aware of a report that this issue may have been actively exploited against versions of iOS released before iOS 15.1.” Tracked as CVE-2022-42856, the security issue in WebKit, which underpins Apple’s Safari browser, could lead to arbitrary code execution. ![]() But in the case of iOS 15.7.2, it’s important that you update straight away because it fixes a security flaw that is already being used in real-life attacks. I get it-you might be tempted to leave updating for a while to see if anyone else is getting bugs after upgrading to the new iOS version. iOS 15.7.2 and iOS 16.1.2 fix an already-exploited security flaw Hello and thank you for reaching out and your feedback! Team will be researching this further and work on improving.But this support was always going to be limited, and with iOS 15.7.2 being offered for older iPhones only, it appears time is up. The review button in this game links to the app store page for the original Hit The Island, rather than the page for HTI Pinball. All in all though this game has a very fun and satisfying idea that I hope is improved upon in future updates. ![]() The other changes I’d like to see are mainly accessibility related I wish there was a way to trap the ball so I can aim a shot better without the ball hitting the bumper behind the flipper, and it would be a bit more fair if the Bricks powerup couldn’t spawn bricks on the lower half of the table and if the flipper actually had a falling animation rather than immediately dropping down to prevent some weird physics interactions. Perhaps a way to fix this would be to increase the cost of new tables slightly but then award two stars per island hit on the 2nd table, three stars per hit on the 3rd, etc., to better give the player something to work for and improve at. Stars are harder to get on all tables after the first, so they only exist for high score but since high scores don’t come with star rewards, the first table is always the best for gaining stars. ![]() Most notably, there’s nothing incentivizing the player to actually play the later tables. I really love the concept of this game but I find the design falls a little short. ![]()
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